Amber Diceless Role-Playing: Diceless Role-Playing System [Erick Wujcik] Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game) (D&D Core. Amber DRPG Info. Powers Outline · Powers Info · Pattern Champions · Spending Points · Sub-Stat System · Game Logs · Rumors · Trumps · Other Amber Texts. Thanks to the first Amber Game Masters, Randy McCall and Don Woodward. Diceless Role-Playing™ System Designed & Written by Erick Wujcik based on.

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Ads by Project Wonderful! This is why it’s very important for player characters to make sure they never get into fair fights.

Amber Diceless RPG – 1d4chan

And it helped promote role-playing because the best allies for your character were the other characters. While a character with Pattern, Logrus or Conjuration can acquire virtually any object, players can choose to spend character points to obtain objects with particular virtues — unbreakability, or a mind of their own.

If you have the higher stat, you will win; maybe not quickly, but eventually. It meant that if you wanted to beat them, you needed to be tricky. Always comes down to comparing one stat against another. And, because you were rarely working together, that meant something.

After the auction, players can secretly pay extra points to raise their ranks, but they can only pay to raise their scores to an existing rank. Which is why some claim the system is always going to be radically imbalanced in favor of the silver-tongued player who is best at arguing their points to the GM, or, potentially, the players the GM likes most and is more inclined to let them get away with more. An introduction to and history of Amberzine A page companion volume, Shadow Knight[4] was published in You wanted to be the best spellcaster?

Amber FAQ semi official. This page was last edited on 5 Augustat A third option is to have the players portray Corwin ‘s children, in an Amber-like city built around Corwin’s pattern; this is sometimes called an ” Argent ” game, since one of Corwin’s heraldic colours is Silver. This often means that the only individuals who are capable of opposing a character are from his or her family, a fact that leads to much suspicion and intrigue.


As well as representing luck, stuff can be seen as representing a character’s outlook on the universe: The game is set in the multiverse described in Zelazny’s Chronicles of Amber. The only limit is how bored your character would get studying. Amber was a great game to role-play in. The fact is that role-playing between the player and the Dungeon Master is somewhat limited.

Every one in the Amber family is a surgeon by this method because it’s too useful.

Views Read Edit View history. Stuff governs how non-player characters perceive and respond to the character: Skip to main content.

Did they work together to defeat it, or did some take the opportunity to gain an advantage? Instead, lower bidding characters are ranked in ascending order according to how much they have bid, the characters becoming progressively weaker in that attribute as they pay less for it.

It will primarily dicelesss one or two people talking, with others contributing a much lesser amount. A character’s ability scores are purchased during character creation in an auction ; players get character pointsand bid on each attribute in turn.

Shadow Knight does address this inconsistency somewhat, by presenting the “living trump” abilities as somewhat limited. A third book, Rebmawas promised.

Things I learnt from Amber Diceless Roleplaying

GeekGold Bonus for All Supporters at year’s end: Cover art was commissioned [5] and pre-orders were taken, but it never arrived. Unspent character points become good stuff — a good luck for the character. Through the competitive Auction, characters may begin the game vying for standings. In MayRite Publishing secured a license from Diceless by Design to use the rules system with a new setting in the creation of a new product to be written by industry and system veteran Jason Durall.

Phage Press Guardians of Order. In any given fair conflict between two characters, the character with the higher score in the relevant attribute will eventually win. Characters with high psyche are presented as having strong telepathic abilities, being able to hypnotise and even mentally dominate any character with lesser psyche with whom they can make eye-contact.


Unlike conventional auctions, bids are non-refundable; if one player bids 65 for psyche and another wins with a bid of 66, then the character with 66 is “superior” to the character with 65 even though there is only one bid difference.

Progression Tree Skills, professions, magic abilities, etc. Competitive players compete against each other to win.

The purest expression of this came during the game known as a Throne War. Views Read Edit View history. Amber DRPG advises gamemasters to change rules as they see fit — even to the point of adding or removing powers roe attributes.

The character who bids the most for an attribute is “ranked” first and is considered superior to all other characters in that attribute.

For any of these stats, you can get more points to spend later by taking a less-than-immortal rank in them, but that guarantees that you are completely fucked because people will pick on that stat every goddamn time. Whoever ended up on the throne was the winner of the game.

With two or more equally determined players, this can result in a “bidding war” where the attribute is driven up by increments to large sums. The Auction simulates a ‘history’ of competition between the descendants of Oberon for player characters who have not dicelesx dozens of decades to get to know each other. Character Creation [ edit ] Characters have four stats: Part of this comes from a lack of knowledge about the setting. I supported because… “Still Geek Crazy after all these years So, the more role-playing the characters do with each other, the better the overall role-playing experience will gme.

The key words here are fair and eventually — if characters’ ranks are close, and the weaker character has obtained some advantage, then the weaker character can escape defeat or perhaps prevail. All else being equal, a character with a higher rank in an attribute will always win a contest based on that attribute.