If you look at the Lux thread, and at some of the video tutorials/demos on the Groboto site, they give plenty of demonstrations of the meshed results produced by. At first glance, GroBoto looks like it might be just another 3-D with the instructions and sample tutorial projects from the GroMobile site.
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Groboto By jwiedeAugust 13, in The Lounge. Hehe, grooboto like Beetlejuice, say Groboto enough times and Darrel shows up This topic is now closed to further replies. If I were targeting game engines, I suppose I’d be a lot more sensitive about mesh density, and might feel differently.
Will have a play around today There is a demo, and I’d be interested to hear your take on it. Agreed, the results can be a bit heavy, but I don’t see them as significantly worse than handing around frozen sub-d surfaces.
Share this post Link to post Share on other sites. Can you give some general info about the modeling tools? By jwiedeAugust 13, in The Lounge. Sign In Sign Up. From the sounds of it, they’re also on the right track w. I find the results quite acceptable.
Groboto – The Lounge – C4D Cafe
Darrell can you share any more new developments with how to use these maps in C4D? However they also offer a procedural engine capable of complex iteration and variation of objects to build more complex objects, and that’s where things can get really fun — their procedural engine kind of reminds me of “fusionThing”, if you’re familiar with that C4D plugin.
Posted September 4, There’s been a really interesting thread over at the Luxology forums about Grobotoan interesting 3D package.
Of course I’m happy to answer any questions, and very interested in seeing any hybrid works you guys produce. I view the heaviness of Groboto’s meshes as a similar “tool tax”: It offers some interesting modeling tools tktorial procedural geometry generation, and elaborate boolean capabilities.
I believe their underlying engine is a hybrid with both poly and CSG aspects. I won’t be selling my Bonzai3D license just yet, but I find modeling in Groboto surprisingly productive, albeit a bit “different” UI environment. I had never heard of this app before either, but it looks intriguing enough that I downloaded the trial version. Looks great, thanks for the heads up. No registered users viewing this page.
It looks interesting so I’ll check it out. I’ve personally found Groboto to be a rather impressive tool, esp.
I’m more than willing to pay it in order to have access to Groboto’s tools. What are impressions of V3? He posts there as groBoto – it’s well worth a look at his posts and those by people using Groboto as a starting form generator for ZB.
It all looks very good — some truly intriquing possibilties discovered by leveraging GroBoto’s mesh structure with Phong Breaks, Selection Options, and Deformation Restrictions in C4D.
In V3, they’ve introduced some pretty impressive new tools for general modeling, and as C4D folks are always looking for inexpensive modeling solutions, I thought it was worth mentioning it here. The geometry is really good but quite heavy when meshed for export.
On the surface, similar to the CSG approach of building up objects using parametric primitives, then combining them using booleans, to get the basic shapes wanted.
How good is the geometry creation with booleans? Keep in mind, the exported results from CSG packages can be heavy as well.
Why should they have all the fun? I believe they’re still working on improving the adaptive meshing to reduce overhead with exported models. Thanks for the links. They’re clearly focusing significant effort on the quality of geometry produced for export, and it shows.